package base.src;

import game.base.BaseButton;
import game.base.BaseCanvas;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;

public class OptionsScreen extends BaseCanvas
{
	Paint defaultPaint;
									
	public OptionsScreen(BatalhaNavalActivity _activity)
	{
		super(_activity);
		defaultPaint = new Paint();

	}
	

	@Override
	public void onDraw(Canvas canvas)
	{

	}

	@Override
	public void onUpdate(long difftime)
	{

	}

	@Override
	public void onSensorChanged(SensorEvent event)
	{
		
		
	}

	@Override
	public boolean onTouchEvent(MotionEvent event)
	{

		// Code to change screen
		// getGame().changeScreen(new GameScreen(getBaseActivity()));
		return false;
	}

	@Override
	public void onAccuracyChanged(Sensor sensor, int accuracy)
	{
	}

	@Override
	public boolean onTouch(View v, MotionEvent event)
	{
		return false;
	}

}
